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Then it dawned on me - I’d never played Aladdin for the Super Nintendo. To my surprise, the Sega version came off worse - by a very, very wide margin. So I gave the Retronauts episode a listen. “Virgin Interactive’s Genesis game mostly overshadowed Capcom’s SNES interpretation thanks to still-impressive technical tricks, but the conventional wisdom about the Sega version being superior might not hold together 2.5 decades later.” Rather than convince me to buy a cinema ticket, it drove me to blow the dust from my cartridge and revisit my Mega Drive edition of Aladdin.Īround the time of Aladdin’s 2019 cinema release, the Retronauts podcast released an episode rather temptingly named ‘Aladdin Games’. Earlier this year, Disney released its live action version of Aladdin in the cinemas.
ALADDIN SEGA GENESIS LEVELS FULL
Since its release in 1993, I’d even go so far as to say it’s remained one of my top platformers, full stop. To this very day, Aladdin on the Mega Drive has remained one of my favourite platformers on the console. This article references the original 1993 edition of Sega’s Aladdin throughout.) Prompted by the Sega title’s anniversary, and its recent 2019 remaster for modern consoles and PC, I approached the SNES version for the very first time for a balanced consideration of the argument and a glimpse into a whole new world - of video gaming, that is.
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But 26 years later, could it be that favour is shifting towards Capcom’s Super Nintendo edition, including, incredibly, my own? Since its release in 1993, Aladdin for the Mega Drive has been widely regarded as the superior of the platformer’s 16-bit outings.